Profil : - Qualities : - Rigour and precision - Excellent relationship - Autonomy - Priority management - Training, experience, required skills : - French baccalaureat or equivalent + 2 years minimum of university studies - 2 years experience in a similar position - Prior experience in the video game or entertainment industry in a similar position - Mastering Microsoft Office softwares - Fluency in English mandatory
Don't Nod Entertainmentis hiring an Office Manager. Under the responsibility of the Administrative Manager, the successful candidate main duties will include : - Writing reports for senior management - Using a range of office software, including email, spreadsheets and databases; - Managing filing systems - Legal intelligence - Collecting and gathering HR data, updating files and databases - Grant files follow-up - Invoices follow-up and payment - Instruction, follow-up and filing of providers files - Managing meetings organisation and agendas
Disponibilité : ASAP
Contrat : Permanent
Lieu : Paris
Date : 23.08.2010
Salaire : DOE
- Resume - Cover letter - References
Profil : Qualities : - Strong anatomy skills - Good sense of design and fashion - Good sense of color and lighting - Excellent understanding of art production for next-gen games - Interest for modern architecture, structures, anticipation, graphism, ... - Good sense of industrial and mechanical design (robotics, joints, ...) - Passion for making the highest quality games - Excellent interpersonal and communication skills, working with varied disciplines and personalities - Imagination, creativity, open mindedness Formation / skills : - Expert use of Photoshop - One to three years of experience creating concept work for games and/or movies - Good knowledge of the video game production pipeline - 3D skills are a plus (camera mapping, , etc ...) - English language mandatory - French language is a plus
Dontnod Entertainment is hiring a character and environment concept artist for a console AAA game. Under the responsability of the Art Director and Lead Concept Artist, the candidate will need to : - Create concept arts with a realistic style : mostly characters, but also vehicles, objects and environments - Create art at all levels of finish and iterate on concept quickly. Maintain a clear understanding of the game universe while working whithin the constraints of the technology - Be able to develop technical concept arts and orthographic views, with all the informations needed by the 3D artists
Disponibilité : ASAP
Contrat : Permanent, full time
Lieu : Paris
Date : 16.07.2010
Salaire : DOE
- Resume - Cover letter - Website - Work examples (production concept arts, characters, environments, vehicles, speed paintings, etc ...)
Profil : - Qualities : - Perfect Photoshop knowledge - Good 3dsmax (or Maya) skills - Good knowledge of one or more 3D game-engine and tools on the FX (particle, Post-process,...) - Have worked with Unreal Engine 3.0 is a plus - Permanent quality concerns - Excellent relationship of interfacing with diverse teams: technical, artistic, production, operation...) - Being reactive and standalone - Training, experience, skills : - 2 years in video game or the Entertainment industry - Have experience in creating FX for a video game. - English Required (part of the team is bilingual)
Under the responsibility of the artistic director and Lead Artists, the candidate will be responsible for: - FX game creation - Creating and animating of particle systems - Creating 2D and 3D assets - Work on shaders - Research and development on new technology (3D,...) - Integrate the FX in the environment and on characters - Optimize his work - Collaborate with the entire team to create the game
Disponibilité : As soon as possible
Contrat : Temporary work
Lieu : Paris
Date : 18/05/2010
Salaire : TBN
- Resume - Covering letter - Examples of work EMAIL ONLY.
Profil : Quality : - Perfect knowledge of Photoshop,Iillustrator and flash - Permanent focus on quality - Good skills in 3DS Max (or Maya) - Good skills in modeling and texturing - Have worked with Unreal Engine and/or Morpheme is a plus - Product/Result minded Skills : - 3 years experience in game development. - experience in UI creation
DONTNOD Entertainment is looking for a good flash Artist/Animator with strong 3D knowledge. Our company is working on AAA next gen title for a great publisher. This individual will work closely with Art director and lead Artist.The tasks assign will: - UI creation for AAA game - 2D and 3D assets creation - Animation of these assets (using flah) - Produce UI concept art - Integrate these elements (assets, animations) in the environment or on the chracters of the game. - Optimize his work - Collaborate with the entire team to vreat the game
Disponibilité : As soon as possible
Contrat : (en creation)
Lieu : Paris
Date : 15/05/2010
Salaire : TBN
- CV - Cover letter - Work's samples (Animations, Video games (released), ...)
Profil : Qualities -Focused on end-user experience quality -Capability to have excellent relationship with various teams: technical, artistic, production, operation etc) ; Express clearly and with tact your opinions, help evaluate, look into and evaluate opinions of other team member, for example regarding the gameplay mechanics etc -Product/result minded Training/ experience / required skills -Very good skill in C++ and object-oriented design -3 years in the videogame or entertainment industry in a similar position, if possible with one participation on a next-gen project from beginning to end. -Knowledge in multi-threaded and parallel programming -Mastering bug tracker softwares -Solides notions d'optimisation -Knowledge of Unreal Engine 3 and PhysX a considerable plus. -Experience in direct programming of Xbox360 and/or PS3 and knowledge of VMX and SPU intrinsics, advantages and disadvantages of these plateforms and their tricks much appreciated -Experience with development using SCRUM or XP a plus -Ability to write and speak clearly in English. French language a great plus. -Gamer
DONTNOD develops video games for next-gen platforms based on original concepts and innovative technology. For the development of their next game, DONTNOD will hire a Game Programmer. Reporting to the lead gameplay programmer, the applicant will need in particular to: -Help the game/level designers defining gameplay mechanics, -Work in conjunction with game/level designers to implement these mechanics with Unreal Script, Unreal Editor 3, and create new controllers for this editor in C++, -Implement various gameplay that cannot be easily created with UnrealEd in C++, using our company-selected technologies (Unreal Engine 3 for animation and rendering, PhysX for physics etc), -Transform some Unreal scripts or schemas in C++ or assembler (X360/PS3) for optimization, -Work in accordance with our quality processes required at each development steps: validation, integration, software test, non-regression tests etc
Disponibilité : As soon as possible.
Contrat : CDI
Lieu : Paris, France
Date : 30/03/2010
Salaire : D.O.E
-Covering Letter -Resume -Examples of work (program, preferably with code) will be appreciated
Profil : Qualities: -Focus on end-user experience -Capacity to have excellent relationship with various teams: technical, artistic, production, operation ...) - product / result minded Training/ experience / required skills: -Very good skills in C + +, and object-oriented design. Good skills in C # much appreciated - 3 years in the video game or entertainment industry in a similar position, if possible with a PS3/Xbox360 project. - Mastering bug tracker softwares - Knowledge in multi-threaded and parallel programming - Knowledgein Unreal Editor 3 and UE3 customization is a plus - Experience with development using XP or SCRUM is a plus - Fluency in English (reading of technical documentation, interaction with middleware support staff ...) - Video Games player
DONTNOD develops video games for next-gen platforms based on original concepts and innovative technology. For the development of their next game, DONTNOD will hire an Engine Programmer Reporting to the Technical Director, the candidate will need in particular to: - develop engine modules (graphics, animations, UI) of the game engine connected to the Unreal Engine - contribute to the development and maintenance of the Unreal Engine and the associated modules, - participate to the development of in-game interface, - Work in accordance with our quality processes required at each development step: validation, integration, software test, non-regression tests ...
Disponibilité : As soon as possible
Contrat : CDI
Lieu : Paris, France
Date : 30/03/2010
Salaire : (en creation)
- Covering Letter - Resume - Examples of work (program, preferably with code) will be appreciated
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